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Archive for the 'Fantasy' Category

This is what i did yesterday. I’s kinda part 3 tho, since i lost a part inbetween.

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This is my second time making something in Zbrush. And it is the first part of a time lapse for this creature. It’s what I managed to do today:

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Okay, The creature is ready for Zbrush… I think. Tho I figured I’m gonna fix the UV first. BTW:  I made a stupid/cute mouth for him

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This is what I managed to do today Hopefully I can jump to Zbrush soon to make more details. BTW: since it’s still mirrored, I had to wait with the tail folds and such.

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Okay. This time out assignment is making something in 3D, but make it look realistic, with the use of texture, lights and rendering. It says for instance that we can have a photograph that we put our model in, and make it looks like it belongs there, and that’s what I’m gonna do I’m gonna [...]

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Turntable video of the model: ————————————————————————————— It is the last hour before the modeling-assignment’s time limit run out. And this is what I ended up with. Even though there is still much I wanted to fix, I’m satisfied. When we get to learn more, I might go back and fix stuff like REAL textures with [...]

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Its not finished yet, but this is what I managed to fix today It’s gonna be the animal in the pose I’m trying to finish until Monday.

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Testing out a possible pose for my 3D modeling assignment. This is what I ended up with. If I got enough time for it, thats a different story. What can i say?  I love details 

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* One step closer to an OK look.  No more Baldness! (Except the little bald spot on the head, but it will disappear as I figure out how to UV/Texture map) She finally got some head-  and tail hair  I still lack some sort of cheek,chin, ankle- (etc.)hair like substance. But I’m still trying to [...]

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Jobbet en del i helgen og fikk på plass kroppen. Mye må fikses ennå. Blandt annet er hendene of hodet fortsatt løst, og driver fortsatt å knoter litt med topologien her og der. Men det kommer seg  Valgte å vente med å moddelere hår/fur/hale. For må teste litt hva som er best av polygoner, plains [...]

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