This is what i did yesterday. I’s kinda part 3 tho, since i lost a part inbetween.
Archive for the 'Fantasy' Category
This is my second time making something in Zbrush. And it is the first part of a time lapse for this creature. It’s what I managed to do today:
Okay, The creature is ready for Zbrush… I think. Tho I figured I’m gonna fix the UV first. BTW: I made a stupid/cute mouth for him
This is what I managed to do today Hopefully I can jump to Zbrush soon to make more details. BTW: since it’s still mirrored, I had to wait with the tail folds and such.
Okay. This time out assignment is making something in 3D, but make it look realistic, with the use of texture, lights and rendering. It says for instance that we can have a photograph that we put our model in, and make it looks like it belongs there, and that’s what I’m gonna do I’m gonna [...]
Turntable video of the model: ————————————————————————————— It is the last hour before the modeling-assignment’s time limit run out. And this is what I ended up with. Even though there is still much I wanted to fix, I’m satisfied. When we get to learn more, I might go back and fix stuff like REAL textures with [...]
Its not finished yet, but this is what I managed to fix today It’s gonna be the animal in the pose I’m trying to finish until Monday.
Testing out a possible pose for my 3D modeling assignment. This is what I ended up with. If I got enough time for it, thats a different story. What can i say? I love details
* One step closer to an OK look. No more Baldness! (Except the little bald spot on the head, but it will disappear as I figure out how to UV/Texture map) She finally got some head- and tail hair I still lack some sort of cheek,chin, ankle- (etc.)hair like substance. But I’m still trying to [...]
Jobbet en del i helgen og fikk på plass kroppen. Mye må fikses ennå. Blandt annet er hendene of hodet fortsatt løst, og driver fortsatt å knoter litt med topologien her og der. Men det kommer seg Valgte å vente med å moddelere hår/fur/hale. For må teste litt hva som er best av polygoner, plains [...]